- RIMWORLD PREPARE CAREFULLY LOCKS UP WHEN EDITING INSTALL
- RIMWORLD PREPARE CAREFULLY LOCKS UP WHEN EDITING MOD
- RIMWORLD PREPARE CAREFULLY LOCKS UP WHEN EDITING WINDOWS 7
- RIMWORLD PREPARE CAREFULLY LOCKS UP WHEN EDITING WINDOWS
RIMWORLD PREPARE CAREFULLY LOCKS UP WHEN EDITING MOD
Adjust AI casting settings in RoM’s mod settings to make them cast more or less often. Raiders cast a lot of abilities with this mod. The Mod Documentation thread in the Steam discussions area briefly covers most of the things that have been added to the game with this mod. Play as Dragoon, Shadowbringer, Plaguedoctor!ġ59 new class-locked cantrips – many vanilla classes have new skills they can learn!
RIMWORLD PREPARE CAREFULLY LOCKS UP WHEN EDITING INSTALL
But I shall explain it as well, this section contains the skills of your colonist and his/her passion for each skill.A class expansion pack for Rimworld of Magic! Install under RoM in load order.ĥ9 new custom classes – 31 stamina classes, 13 magic classes, 15 dual-classes. This is probably one of the more useful sections to edit, whether you want to create specific skill-sets or super humans. The rest of the things in this section are rather boring, the only thing is the prisoner section which changes to The main thing here is determined by everything else Mood, My guess is a colonist idle with 50 mood and based on their thoughts it changes for better or worse. The main things here are thoughts and moods, some are determined by environment factors like openness which is based on the size of a room, Environment by what surrounds them (Nice carpet or blood stained dirt, decorations or dead bodies?), the recentMemory section is simply a comparison about when the colonist was last in light- Determines if you get the "In darkness" thoughts and another comparison of when they were last outside- to determine cabin fever status. What's your colonist thinking? - Thoughts/moods and Prisoner status I believe is what is currently being carried (metal/logs/etc) displays details about where the colonist are going and their path, holds non-equipment or apparel items, the most interesting parts are & as they dictate whether your colonist is Hungry/Tired, once pieceFood reaches 0 it changes to 281, and when pieceRest reaches 0 the colonist passes out. More what is Thing up to? - Pathing, carried object, Food, & Sleep levelĪnother section I'm unfamiliar with. What I do is copy a healthy colonist section and paste it over the injured colonist's healthTracker. Tips to heal a colonist: You can remove injuries individually, set values to false, but this allows a lot of room for error. If the incapacitated section shows a value of True, it means that the colonist in question is incapacitated, you can set it to False to wake them up or delete the True altogether (as the game does after a successful healing). The missing parts section contains info about missing/destroyed body parts. For apparel wear power armour and then save to see its & so that you know the proper names to edit in as desired.Īnother self explanatory section, Injuries are things like bruises and stab scars, Non local injuries I think are things like blood loss & starvation. Note: for editing this, I'd experiment with in-game resources to see different values depending on what that person was doing/wearing at the time.Įx. This next section I'm entirely unfamiliar with but a few things are again self explanatoryįrom here you can see the humans age, apparel, equipment, state of mind (Mental brakes: dazed/rampage) and finally their current job. What is Thing up to? - Age, Apparel, equipment(Weapon), Mindstate, and current job details Reading through the contents of the colonist save section is mostly self explanatory, the first area:Īgain self explanatory, for editing traits & back stories I recommend Neurotoxin's save editor paired with the Rimworld wiki, Just a note, changing backstory manually or with Neuro's editor won't affect stats, but it will allow your colonist to do jobs disabled by their old backstory. Things/Pawn/Humanoid/Heads/Male/Male_Average_Pointy Here's what a colonist looks like in a save file. Part 2: A colonist and what they look like in a save file I recommend grabbing Notepad++ for editing save files, it allows you to open multiple save files in different tabs (It's nice to be able to compare save files) Notepad will work, personally I recommend using Notepad++. rwm save file requires you to select a program to open it with. Open the folder "Roaming" when it appears
RIMWORLD PREPARE CAREFULLY LOCKS UP WHEN EDITING WINDOWS
* is my windows user name, replace it with your own and find your way there. Navigate to C:\Users\*\AppData\LocalLow\Ludeon Studios\RimWorld Look under Gameplay and click "Open save data folder"Ī folder should open up with your saves & stuff There's a few ways to find the save file location. Warning: You may corrupt your save/blow up the planet while editing, create backups before toying with things.
RIMWORLD PREPARE CAREFULLY LOCKS UP WHEN EDITING WINDOWS 7
This is my attempt to share my limited knowledge of save editing with Windows 7 (Using a different OS can change file locations & other things).